Hardline’s launch was good…way too good. No significant complaints, no bugs, the servers were stable, and the game felt good and fresh. Until now. Some individual or group DDoS’d EA’s servers and shut down the service. For some time, no one could play Hardline on the Xbox One, after many bought the EA Access, giving you one week of playtime ahead of everyone. That extra cash was rendered useless, as the service is unavailable. Well, haters gonna hate. BFH had a smooth launch. Actually, it’s the smoothest launch in 6 years, since Bad Company 2. Again, sorry for your “loss”, but we will wait for you on the battlefield officer.
For those not aware, a DDoS attack is when someone increases the server load to an extensive level by flooding the network of targeted servers. They become overwhelmed by the pressure and, as such, suffer severe slowdown or even crash entirely. It’s often performed by hackers, but doesn’t require any real skill to manage.
Here is the original tweet from Battlefield’s official twitter:
“We are aware of #BFHardline connectivity issues on Xbox One. We’ve got our best on it and hope to resolve soon. Thanks for your patience,” developer Visceral tweeted. “We’ve identified the connectivity issues on Xbox One are due to DDoS attack and working to resolve. Apologies for the inconvenience.”
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