Tank Vehicle Unlocks

Tanks and Infantry Fighting Vehicles (IFVs) are a staple to the Battlefield series and Battlefield 4 will feature five battle tanks from the various factions, USA, Russian, and the Chinese side. Making a comeback from Battlefield 3 is the M1128, a fast moving tank destroyer. Most tanks sport two seats with the SPRUT holding five soldiers. Tanks will have their own set of unlocks ranging from different types of ammo, extra armor protection, to smoke screens.

main battle tanktype 99 mbtt-90am1 abrams

A Main Battle Tank is a heavily armored land vehicle, capable of withstanding nearly any small-arms fire. In terms of stopping power, tanks are the most powerful ground vehicles in every Battlefield game. The large-caliber guns are able to pierce any armor, and the co-axial guns can mow down infantry and deal large amounts of damage to light-armored vehicles. One tank may hold 2 players – the primary position having control of the tank and the turret which has the Tank’s Main Cannon and co-axial gun, and the secondary having control of the exposed Heavy Machine Gun in front of the hatch.

Item Score Desc.
thermo camoThermal Camo 7,000 Special plating that increases the time that it takes for targeting systems to lock onto the vehicle.
guided shellGuided Shell 12,000 A laser-guided anti-tank shell that requires the user to maintain lock-on to the target. Can also lock on to laser-designated targets even if they are out of line-of-sight.
proximity scanGunner Prox. Scan 17,000 Scans the area surrounding the vehicle, revealing enemy movement on the minimap.
gunner irnvIRNV Optics 21,000 Enhanced infrared night vision that will make heat signatures easily distinguishable at close to medium ranges.
he shellHE Shell 25,000 A shaped charge fired from the tank’s main cannon. Travels at a lower speed but deals heavy damage when used against armored targets.
smokescreenSmokescreen 29,000 Releases a thick cloud of smoke that surrounds the vehicle, impairing target aquisition and makes it impossible for incoming missiles to achieve precise, critically damaging shots.
belt feederAutoloader 32,000 An enhanced mechanism that reduces the time taken to reload.
gunner irnvGunner IRNV 36,000 Enhanced infrared night vision that will make heat signatures easily distinguishable at close to medium ranges.
coaxial hmgCoaxial HMG 39,000 Attaches a .50 caliber machine gun to the turret for eliminating infantry and light armor.
gunner thermalThermal Optics 42,000 A black and white night vision system that shows heat signatures across all ranges.
canister shellCanister Shell 46,000 Fires a 120mm canister of deadly tungsten pellets for eliminating enemy infantry.
fire extinguisherFire Extinguisher 49,000 An integrated fire extinguisher system that clears any critical states and starts the vehicle recovery. Can only be activated when in a critical state.
gunner soflamGunner SOFLAM 52,000 Paints a target, allowing it to be locked onto by missile weapons that respond to laser designation.
reactive armorReactive Armor 55,000 Reactive armor absorbs some of the shock from incoming attacks, requiring hits to deal higher damage to count as critical.
staff shellStaff Shell 58,000 A 120mm shell with a smart warhead that will identify enemy targets and explode above them for a critical hit.
gunner thermalGunner Thermal 61,000 A black and white night vision system that shows heat signatures across all ranges
sabot shellSabot Shell 64,000 A shell without an explosive payload that travels at an increased velocity compared to other shells of the same caliber.
gunner incendiaryGunner Incendiary 67,000 Releases a cloud of incendiary smoke that damages all soldiers in its area of effect.
active protectionActive Protection 69,000 When this system is activated it will sense incoming missile and rocket threats and detonate them before they reach the vehicle. The system will enter a cooldown state after a threat has been neutralized or no threats have been detected for a short time.

anti-air9k22 tunguska-mtype 95 aalav-ad

Mobile Anti-Air (MAA) vehicle (aka Anti-Air Artillery, Triple A, Air Defense) is a self-propelled artillery piece that is used to repel or defeat enemy aircraft using cannons or guided missiles. Although land-locked and much less mobile than aircraft, it can make use of nearby terrain to supplement its armor and specialized weapons. Though not designed for use against ground armor or infantry, MAA vehicles can defend themselves against infantry or supplement a ground attack. Certain vehicles can also damage ground armor.

Item Score Desc.
thermo camoThermal Camo 2,500 Special plating that increases the time that it takes for targeting systems to lock onto the vehicle.
gunner irnvIRNV Optics 4,500 Enhanced infrared night vision that will make heat signatures easily distinguishable at close to medium ranges.
belt feederAutoloader 6,500 An enhanced mechanism that reduces the time taken to reload.
passive radarPassive Radar 8,000 Surface-to-air homing missile system that requires the lock to be maintained all the way to the target.
proximity scanProximity Scan 10,000 Scans the area surrounding the vehicle, revealing enemy movement on the minimap.
smokescreenSmokescreen 11,500 Releases a thick cloud of smoke that surrounds the vehicle, impairing target acquisition and makes it impossible for incoming missiles to achieve precise, critically damaging shots.
30mm cannon30MM Cannon 13,000 Fires 30mm anti-air shells at a moderately high rate of fire.
gunner thermalThermal Optics 14,500 A black and white night vision system that shows heat signatures across all ranges.
reactive armorReactive Armor 15,500 Reactive armor absorbs some of the shock from incoming attacks, requiring hits to deal higher damage to count as critical.
fire extinguisherFire Extinguisher 17,000 An integrated fire extinguisher system that clears any critical states and starts the vehicle recovery. Can only be activated when in a critical state.
zuni rocketsZuni Rockets 18,500 Unguided rockets that are effective against infantry, light vehicles, armor and structures.
air radarAir Radar 19,500 Replaces the minimap with a radar display, highlighting airborne targets in a large radius around the aircraft.
active radarActive Radar 21,000 Once fired, these missiles will locate and track toward the nearest airborne target and explode within close proximity.
active protectionActive Protection 22,500 When this system is activated it will sense incoming missile and rocket threats and detonate them before they reach the vehicle. The system will enter a cooldown state after a threat has been neutralized or no threats have been detected for a short time.

infantry fighting vehiclebtr-90zbd-09lav-25

An Infantry Fighting Vehicle (IFV), also known as a mechanized infantry combat vehicle (MICV), is a type of armored fighting vehicle used to carry infantry into battle and provide fire support.

IFVs are similar to armored personnel carriers (APCs), designed to transport a section or squad of infantry (generally between five and ten men) and their equipment. They are differentiated from APCs—which are purely transport vehicles, armed only for self-defence—because they are designed to give direct fire support to the dismounted infantry and so usually have significantly enhanced armament. IFVs also often have improved armour and some have firing ports (allowing the infantry to fire personal weapons while mounted).

Item Score Desc.
thermo camoThermal Camo 4,000 Special plating that increases the time that it takes for targeting systems to lock onto the vehicle.
tow missileTow Missile 6,000 A wire guided anti-tank missile that deals a large amount of damage to heavily armored targets and infantry within the blast radius.
proximity scanGunner Prox. Scan 9,000 Scans the area surrounding the vehicle, revealing enemy movement on the minimap.
gunner irnvIRNV Optics 11,000 Enhanced infrared night vision that will make heat signatures easily distinguishable at close to medium ranges.
apfsds-t shellAPFSDS-T Shell 13,000 A shell without an explosive payload that travels at an increased velocity compared to other shells of the same caliber.
smokescreenSmokescreen 15,000 Releases a thick cloud of smoke that surrounds the vehicle, impairing target acquisition and makes it impossible for incoming missiles to achieve precise, critically damaging shots.
gunner irnvGunner IRNV 17,000 Enhanced infrared night vision that will make heat signatures easily distinguishable at close to medium ranges.
belt feederAutoloader 19,000 An enhanced mechanism that reduces the time taken to reload.
gunner thermalThermal Optics 21,000 A black and white night vision system that shows heat signatures across all ranges.
gunner soflamGunner SOFLAM 23,000 Paints a target, allowing it to be locked onto by missile weapons that respond to laser designation.
canister shellCanister Shell 25,000 Fires a 25mm cannister of tungsten balls. Very effective for eliminating enemy infantry.
fire extinguisherFire Extinguisher 26,000 An integrated fire extinguisher system that clears any critical states and starts the vehicle recovery. Can only be activated when in a critical state.
reactive armorReactive Armor 28,000 Reactive armor absorbs some of the shock from incoming attacks, requiring hits to deal higher damage to count as critical.
gunner thermalGunner Thermal 30,000 A black and white night vision system that shows heat signatures across all ranges
zuni rocketsZuni Rockets 31,000 Unguided rockets that are effective against infantry, light vehicles, armor and structures.
gunner incendiaryGunner Incendiary 33,000 Releases a cloud of incendiary smoke that damages all soldiers in its area of effect.
active protectionActive Protection 35,000 When this system is activated it will sense incoming missile and rocket threats and detonate them before they reach the vehicle. The system will enter a cooldown state after a threat has been neutralized or no threats have been detected for a short time.

Vehicle unlock navigation menu:


BF4-Vehicles-Helicopters BF4-Vehicles-Jets
BF4-Vehicles-TanksBF4-Vehicles-Naval

 


2 Comments

  1. john madden

    mug

    Reply
  2. john madden

    where is the aav

    Reply

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