Cover And Concealment

Thanks to neur0 @ gamreplays.org

Both cover and concealment are very important concepts that need to be understood (this is the easy part), and then implemented in your everyday game-play as instinct – so you don’t have to think about it (the hard bit).
Most people can learn to be good at shooting. Aim, and a feel for scatter, gravity and burst fire comes with practice. Previous FPS experience also helps. What separates ‘good’ and ‘advanced’ players, besides teamwork, is location and pathing. Pathing simply means choosing the best path to a location, and it largely relies on map knowledge, predetermined team strategy and knowing both actual and potential enemy positions. Being in the right place at the right time is essential to being useful to your team.
So, what is this ‘right place’?

  • In proximity of your squad (unless you are playing as a recon spotter)
  • In accordance with your role in the squad (LMG medic stays in the back, a Grunt goes first while the ‘Shotgun Recon’ dude is the first one to go through the door)
  • In cover and/or concealed
Don’t swarm
Avoid standing in cover or moving with a lot of other people close by, because you will be vulnerable to grenades and flanking fire. If someone catches you off guard, the medic can remedy the situation but not if your entire squad gets killed by a tank which flanked you in that cover and caught you in enfilade. There is also a good chance that someone spotted at least some of you behind that cover and you are instantly all in danger. That is why it is important to be in proximity, but not close proximity of your squad.
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Use good cover to take out an enemy or two before moving up

Cover benefits

First, let’s see what exactly are the benefits of using cover:

Protection from damage
Whether it’s because some of the opponents simply can’t see you from their angle through the cover or because your silhouette is smaller and less exposed, or the cover protects you from a nearby explosion, it is obvious that your average life expectancy is greatly increased when in cover.

Protection from spotting
One of the biggest reasons for being killed in this game is being lit up like a Christmas tree and thus getting attention from the entire sniper squad on that hill. That heavy tank doesn’t care that you ran behind a wooden fence, and all the nearby opponents will decide to treat you to their version of the Chinese New Year party with hand grenades the second you get spotted. Cover won’t protect you from being spotted by the guy you are facing and shooting at, but by then you can at least expect retaliation and act upon it as opposed to being spotted by some random sniper because you didn’t think about your pathing and poor cover choice. This is especially important if you are playing versus good players, as they will spot much more than novice players.

Getting support
In the very likely situation that you run out of ammo, get hurt or killed, being in cover makes it much easier for your team mates to help you out, because in doing so they also will be in cover. A medic can’t do much if you get killed while standing in the middle of ‘Snipers’ Street’, completely exposed to enemy fire.

Denying Cover
When you know or suspect that the enemy are in cover and you can’t shoot at them directly, it is much better to get them in to the open than engage them directly. You can do this by destroying the cover or throwing grenades at them. Recon using his Motion Sensors also helps with camper detection.
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Stand slightly away from walls directly exposed to the enemy to avoid blast radius damage from tanks and grenades

Types of cover:
There are a lot of materials covers are made of but they all generally fall into these 4 categories:

  • Soft cover
    Even small arms fire goes through this cover and it also destroys it. (wooden fence)
  • Medium cover
    Small arms fire doesn’t penetrate it, but can destroy it. (some concrete walls)
  • Hard cover
    Only explosive damage can destroy it (most house walls)
  • Permanent cover
    It can’t be destroyed or penetrated by anything (concrete blocks, some house walls etc.)

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Make your own hole in the wall to get a view of the front with minimal exposure
Vehicles Are Cover Too
An AFV (Armored Fighting Vehicle) is also good cover, especially when someone competent is driving it. You need to remember that using a tank as cover should only be done for a very limited time because a tank or any other type of AFV will get a lot of attention from snipers with mortar strikes and engineers. Only use AFV cover for getting to a better position, or if you are an engineer repairing the vehicle.
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Using a wire fence as an added stealth bonus works only if there’s no clear single-colored background behind you

About Concealment
Because of their ghillie suits, the recon class can easily blend with the background, but this principle is not exclusive to the recon class. Every class can more or less gain the advantage of camouflage depending on their surroundings. Even in mid-range combat, you’ll have a big advantage over the enemy if you see them first.
Basic things to remember:

  • Move through bushes and woods to dramatically decrease chances of being spotted
  • Avoid being silhouetted against the sky by keeping your background solid from the opponent’s perspective
  • Wire fences and other translucent materials improve your concealment slightly
  • Use smoke grenades for temporary concealment as a way to avoid long-range spotting and fire. Nearby opponents will notice this however, but at least you’ll be much safer from sniper fire.

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The guy is practically invisible
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Even ghillie suits are useless when you are silhouetted against the skyline

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