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Suppression tactics in first person shooters is something that is completely different from normal suppression tactics used by modern armed forces. Why should the player feel afraid of being shot when they regenerate any lost health in a few seconds, and why should someone feel afraid of death when they respawn in a few seconds?

Oh, it’s the player’s beloved kill/death ratio. Predictable and problematic. Right…


Suppression is, indeed, a tactic underused because of our tendency to “min/max”. Min/Maxing is the process of minimizing undesirable traits to raise more desirable ones. In the case of FPS games, this often means reducing the number of bullets fired while raising the damage per bullet and rate of fire. So, we aim to kill with the intent of instant gratification.

The key to suppressing players in FPS games is to land as many hits on or around an enemy player; one or more hits on a player will cause them to reconsider their current position. Because long range confrontations are not as intense (opposed to shorter range encounters) in Bad Company 2, kills at long range take more time.

You can use suppression to carrel your targets into kill zones for yourself or your team. Land a few hits on an enemy to force them to take another route. Next, spot and mark your target so you and your team can track the enemy through cover and anticipate were they are likely to exit cover.

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Best of all, you can save your rounds to protect yourself from other flanks or to suppress an additional player.

The objective of suppression is to control your opponent’s approach and to save time for your team to organize. Once you do this, your enemies will walk right into your hands at a closer and more lethal range. Examples of this include the following:

Creating a suppression zone along roads will keep players from moving from one side to the other. In the case of Arica Harbour’s main road, suppressing the road allows your team to funnel the other team on one side of the map.

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In urban areas, suppressive fire will force a player to often run behind a building. Consequently, they will usually try to flank you by traveling to the other side of the building. Keep an eye on that side.

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Keep your eye on the mini map and your team’s position. 95% of the time your team mates will be looking in the same direction; use suppression tactics on your flanks by routinely checking open flanks and scaring off any approaching enemies.

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In maps like Laguna Presa and Nelson Bay, hard cover is rare; however, brush cover that reduces visibility is very common. The maps are also very open, suppression fire will help you spot enemies when the spot key does not and will force the enemy to take a detour and not run straight ahead.

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In the case of snipers or players who continue to fight at long range, force them to leave their little “hole” and move into a different spot. They may end up exposing themselves to your team’s snipers. Work together and you’ll make some use out of the normally useless “snipers” on your team.

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Lastly, close range suppression works by buttoning your opponent behind cover, or a wall’s corner, as you run towards them. Once close enough knife, grenade, or side arm them when in range, assuming you spent most of your ammunition suppressing the target

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Suppressing mainly deals with controlling movement but it mostly comes down to letting the opponent live, restricts their ability to return fire in your direction, and forces them to take another route; in turn, this forces the advancing player to lose some freedom of their movement. Try suppressing an enemy you can’t seem to kill, and you’ll notice a large amount of kill assists boosting your score.

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